welcome!!


Kenny Yeow
Game Designer
​Hello! My name is Kenny and I am a Game Design student at UOW KDU Malaysia. I focus mostly on designing and building games that are filled with exciting gameplay and narrative. I also had experience managing and leading projects!
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Below you can find my portfolio highlighting some of my work!
MY PROJECTS

Paper Pal (2024)
A 3D wholesome adventure game where you embark on an adventure as a sentient paper doll in a kindergarten!
Genre: Wholesome, Adventure, Collect-a-thon
Engine: Unreal Engine 5
Team Size: 6 (1 Designer, 3 Artists, 2 Programmer)
Duration: 6 months
Platform: PC Windows
Trailer by Kenny Yeow
Roles & Responsibilities:
Project Manager
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Used Trello to manage tasks and deadlines.
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Ensured the game does not stray away from the core vision.
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Ensured the team is working together efficiently.
Level Designer
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Designed and built an open-world environment in-engine.
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Designed and white-boxed environmental puzzles and set pieces in the open-world.
Quest Designer
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Designed and documented all the quests.
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Wrote the character dialogues.
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Documented all the character interactions.​
General Game Designer
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Collaborated with the team to conceptualize the player and level mechanics.
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Collaborated with the artists to determine the overall art direction of the game.
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Designed and created some sound effects (Foley).
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QA and bug fixing.
Miscellaneous Programmer
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Added controller support and dynamic tutorial prompts based on input.
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Designed and implemented menu user interfaces.
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Created shaders and VFXs. (e.g. particle effects, outline shader)
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Created cutscenes/non-interactive sequences in-engine.
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Created and implemented screen transitions.
Escape: Life (2023)
A 3D mobile Escape Room game about breaking free from a false reality made in Unity featuring gyroscopic controls. Nominated for Best Technology at SEA GAMES AWARD 2023.
Genre: Escape Room, Puzzle
Engine: Unity
Team Size: 12 (1 Designer, 6 Artists, 5 Programmer)
Duration: 3 months
Platform: Mobile Android
Trailer by Kenny Yeow
Roles & Responsibilities:
Project Manager
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Used Gantt Chart to manage tasks and deadlines.
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Ensured the game does not stray away from the core vision.
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Ensured that everyone is working together efficiently.
Level and Puzzle Designer
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Conceptualized, prototyped and blocked out all the game levels in-engine.
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Designed and documented all the puzzles, mechanics and assets needed.
Narrative Designer
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Crafted the overall story and narrative spine of the game.
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Intergrated the narrative seamlessly into the gameplay.
Cinematic Designer
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Prototyped, storyboarded, and implemented the non-interactive sequences.
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Setup lighting & post-processing.
UI Designer
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Prototyped and implemented the UI elements.
Miscellaneous Programmer​
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Optimization.
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Created and implemented screen transitions.
Silver Lining (2022)
A 2D narrative-driven puzzle-platformer about a robot trying to find meaning in a meaningless world.
Genre: Narrative-driven, Adventure, Puzzle-platformer
Engine: Unity
Team Size: 7 (1 Designer, 3 Artists, 3 Programmer)
Duration: 3 months
Platform: PC Windows
Trailer by Kenny Yeow
Roles & Responsibilities:
Project Manager
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Used Gantt Chart to manage tasks and deadlines.
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Ensured the game does not stray away from the core vision.
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Ensured that everyone is working together efficiently.
Level and Puzzle Designer
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Conceptualized, prototyped and blocked out all the game levels in-engine.
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Storyboarded the levels with the puzzles.
Narrative Designer
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Crafted the overall story and narrative spine of the game.
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Integrated the narrative seamlessly into the gameplay.
Cinematic Designer & Programmer
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Configured a dynamic camera system that changes depending on the set-piece of the scenes.
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Storyboarded each set piece of the game.
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Configured the transitions of each scene.
Art Direction
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Determined the overall art style in collaboration with the artists.
Trailer by Kenny Yeow
Sushi POP! (2023)
A 2D hyper-casual game where you protect your meow-chellin stars by feeding cute hungry customers until they POP!
Genre: Hyper-casual, Tapper/Clicker
Engine: Unreal Engine 4
Team Size: 3 (1 Designer/Programmer, 2 Artists)
Duration: 5 days
Platform: PC Window, Mobile Android
Roles & Responsibilities:
Game Designer​​
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Designed and balanced the enemies and systems. (e.g. score, spawn, AI)
Programmer
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Created the core mechanics using blueprints. (e.g. adaptive difficulty spawner, popping mechanic, enemy movement AI, high score with combo)
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Ported the game from PC to mobile Android. (setup Android dev kits, adjusted blueprint and packaging settings for mobile.
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Created UI animations and visual effects.
Video by Kenny Yeow
Last Resort (2022)
A 2D reverse horror hack-and slash game where you play as a monster breaking free to find a universe where you no longer need violence to survive.
Genre: Reverse Horror, Hack-and-Slash
Engine: Stencyl
Team Size: 6 (1 Designer, 2 Artists, 3 Programmers)
Duration: 2 days
Platform: Web, HTML5, Flash
Roles & Responsibilities:
Level Designer​
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Conceptualized the themes of the levels.
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Documented and implemented the levels in-engine.
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Conceptualized the unique level mechanics.
Narrative Designer
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Crafted the narrative structure of the game.
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Conceptualized and created environments and gameplay elements that potrays the narrative.
Video by Kenny Yeow
Quest for the Cure (2023)
A 3D wholesome adventure game where you explore an island and confront it's tenants to find a cure for your sick mother!
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Genre: Wholesome, Adventure
Engine: Unreal Engine 4
Team Size: Solo
Duration: 1 month
Platform: PC Window
Roles & Responsibilities:
Game Designer​
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Built the level using the landscape tool.
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Dressed the scene using free assets online.
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Documented all dialogues and interactions.
Programmer
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Created a dialogue system.
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Created a quest system.
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Configured lighting and post processing.
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Created cutscenes using level sequencer.
Video by Kenny Yeow
New MAN (2022)
A 2D beat 'em up adventure game with a sprinkle of the visual novel where you have to fight your way to freedom!
Genre: Beat 'em up, Adventure, Visual Novel
Engine: Stencyl
Team Size: Solo
Duration: 3 months
Platform: Web, HTML5, Flash
Roles & Responsibilities:
Game Designer​
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Conceptualized the narrative structure of the game.
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Designed the enemy AI.
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Designed the levels.
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Wrote and implemented the dialogues.
Programmer
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Created a combat system.
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Created and balanced multiple enemy AI.
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Created and balanced a boss AI.
Video by Kenny Yeow
Biggie's Delivery Service (2023)
A 2D top down hyper-casual game where you play as Biggie to deliver food and spread happiness by skating around the streets of Kuala Lumpur!
Genre: Hyper-casual, Exploration
Engine: Unity
Team Size: 4 (1 Designer, 1 Artist, 2 Programmers)
Duration: 2 days
Platform: Web, HTML5, Mobile Android
Roles & Responsibilities:
Game Designer​​
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Designed and implemented the top-down level layout in-engine.
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Designed the gameplay and systems. (e.g. score, spawning)
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Designed and created the UI/HUD assets. (except main menu art)